Gamers  are a jaded lot. On one hand, you can hear them constantly demanding for  new gaming genres and unique playing experiences. However, when it  comes time to put their money where their mouth is, you can usually see  them picking up the sequels to previously released games from years gone  by or falling into the hype machine to be ground up like hamburger  because they have followed the trail of bread crumbs left by the mass  media. Then, after a few months, they return to their soapbox to clamor  on about the failings of the industry since all of the few unique titles  have disappeared from the retail shelves with extremely poor sales.
2003 had a  tremendous amount of new and original titles released that simply did  not go anywhere in the sales department. Two of the biggest would have  to be Prince of Persia and Beyond Good & Evil.  Both of these received critical acclaim from media sites across the  spectrum and were serious Game of the Year contenders that did  incredibly bad during the holiday season. But these weren’t the only  outstanding or original titles to be snubbed by the consumer. EyeToy: Play had some success, but disappeared into a wisp of smoke quickly. Namco’s I-Ninja  was another highly rated title that didn’t get the respect it deserved  by the masses. Even games that had big marketing campaigns behind them,  like Disgaea, Disaster Report and Primal were left sitting on store shelves while the multitude of numbered sequels outsold them in droves.
Another game that had a big push that went nowhere was Sphinx and the Cursed Mummy.  THQ had a tremendous amount of development difficulties bringing this  game to retail. First, the game went through numerous title changes  during its creation, which always makes things difficult for average  gamers to keep track of a title’s progression through the development  cycle. Secondly, THQ released a demo of the game well before many of the  programming issues, mostly camera problems, were ironed out which  probably helped to scare away many of their promising sales. Finally, Sphinx was released during the same two-week period that SOCOM II, True Crime: Streets of LA, Ratchet & Clank: Going Commando and The Lord of the Rings: The Return of the King  all came to market. With these three things going against it, there is  no surprise that the game quickly slipped into oblivion. However, the  really important matter is did gamers miss out on a diamond in the rough  or just another so-so release. There is only one way to find out, just  read on brave explorer and see what you may have missed out on.
If you aren’t familiar with the story background, let me give you just a small taste so I don’t ruin the interesting storytelling ability of the game. This is a tale of ancient Egypt not told in the history books. Long ago, there was the formation of the Egyptian Universal Empire that joined multiple worlds by means of Solar Disc portals, similar to the portals found in Stargate SG-1. However, the Empire fell upon hard times and the magical crowns that held the portals together were scattered and lost. The civilizations on the many worlds became separated and the memory of the other worlds has faded with the passage of time. The legend says that there are two opposing forces trying to recover the crowns and unite the Empire again. Osiris, a force of all that is good and righteous, is seeking to repair what has been sundered while Set is looking to reunite the crowns for his own evil intentions. Now it is up to Sphinx, and the young Tutankhamen, to bring the portals back under the control of the forces of light before they can be used to rain darkness and destruction upon the many worlds on which they exist.
For  players fed up with over-simplistic puzzles or seemingly unnecessary  backtracking to find out-of-place items to put into even more  out-of-place statues then you are in for a delightful treat. Sphinx and the Cursed Mummy  will tax your brainpower with little to no hints at all for how a gamer  is to progress though the many levels. Although this may be refreshing  for the gamer who thinks outside of the box, it may become frustrating  to those players used to cookie-cutter styled games of this nature.  Personally, I found this to be a refreshing challenge and looked forward  to being able to sit down and have to actually work my way though all  of the beautifully designed levels.
The motif  setting of ancient Egypt is recreated to a tee. The use of various  vibrant colors, along with all of the lavish backgrounds, really helps  to mentally transport the player to a land lost in time. Everything,  from the stone pyramids to the vast desert environments, brings a gamer  into a unique mindset and keeps the interest level peaked throughout the  entire adventure. Levels are chock full of tiny tidbits to enchant even  the most jaded player and progression through the different  environments is logical and calculating. Eurocom and THQ get an A+ for  their effort. Between the shimmer of the desert heat and the water  effects, you might be wondering if you haven’t actually gone back in  time to experience what it was like to live in the time when gods walked  the Earth.
As good as the visuals are in Sphinx,  the audio portents are on the opposite side of the spectrum. The  language of all the characters is nothing more than a collection of  grunts and twittering, with their actual conversations being displayed  in text boxes. With the elaborate character design, one would imagine  that THQ would have completed the package and gave their creations some  wonderful personality through the spoken word. Even though this is a  minor complaint, in this day and age of gaming, it is one not easily  forgiven. Furthermore, players are subjected to the bare-bones  stereo/mono selections instead of meeting the current Dolby Pro Logic II  minimum standards of today. Neither of these are the death of Sphinx,  but it would be nice to have a gaming company give players all of the  available options when they give a title such an extravagant media push.
Even  though Eurocom did a great job in repairing the very broken  third-person camera from what I experienced in their earlier demo, there  still are difficulties in keeping track of your surroundings and the  multitudes of baddies that Sphinx will face as he works his way through  the game. This does present some minor frustrating controller-tossing  moments, but on the whole, there is little to complain about compared to  other games of this same genre. The overall learning curve is delicate  and gamers will be able to handle the more challenging creatures and  ingenious environmental layouts as they progress through the game at its  designed pace. The actual length of the game is more than acceptable,  and players will have over 20 hours of playing time to enjoy their trip  into ancient Egypt.
Playing through Sphinx and the Cursed Mummy  I was under the impression that I was playing two separate games at the  same time. Most of the time, you are assuming the personage of Sphinx, a  young budding hero in search of saving the world from the dark grasp of  evil. Just like most modern-day characters, his arsenal of moves and  abilities is quite impressive. Not only can he take on multiple  creatures with his trusty weapon, but also has the ability to capture  enemy monsters with special beetles to be used in aiding him in his  quest. He also can swim, climb and jump right from the start of the game  with additional abilities to be acquired as the game progresses.
However,  just when you start to get into the flow of how Sphinx moves and grooves  his way through the game, you get to take an intermission break and  discover how to win friends and influence people with your other  persona, the Cursed Mummy. The boy king, Tutankhamen, meets with some  evil of his own and is changed into a shambling undead creature. His  main goal is to recover the fragments of his soul that have been sealed  away in Canopic Vases so that he can once again return to the land of  the living and challenge the evil Akhenaten for the right to regain his  lost throne.
Although  Sphinx is the powerhouse of the tag-team combo, I would have to say that  it is the levels with the Mummy that are the better of the two. Since  he has already been killed, and is the walking undead, there is nothing  available to render the bandaged hero unable to continue. In fact, you  get to put the Mummy through his paces by using environmental hazards to  your advantage to open inaccessible areas. For example, you come upon a  switch behind a wooden barrier, it’s time to set your character aflame  and have him burn away the obstacle. The Mummy’s mannerisms and  reactions to being squashed by large rocks, set on fire and even  electrocuted are wonderfully hilarious and put the title over the top  where the fun factor is concerned.
Both Sphinx and the Mummy acquire addition abilities as the game moves  forward, so there is some backtracking through previously explored  levels to acquire a 100 percent completion, but this is less like work  and more of a reward for sticking with the game compared to other titles  that I’ve played. There also is a decent scattering on mini games  within the different levels, including some rather extensive side  quests, to keep this game actively spinning in your gaming machine for  an extended period of time. However, there are no other real reasons to  keep on playing once you have completed your quest, as nothing new gets  unlocked when you complete the title the first time through, nor is  there any online mode at all.
Sphinx and the Cursed Mummy brought a pleasant surprise to this gamer’s experience. Having relied on the unpleasant experience of the incredibly difficult camera in the demo, I was expecting the worst and got blind-sided by something rather interesting. The Mummy still does a great job of stealing the show from the true main character, nevertheless, you aren’t forced to trudge level after level with a substandard game when Sphinx is center-stage. The intricate level design, along with the stunning graphics, brings the best to the table anyone could hope for from a sleeper title. Although this will in no way surpass such grand platformers like Ratchet and Clank or Jak and Daxter, you certainly could do much, much worse when looking for something fresh and challenging.
Difficulty: 8
Control: 9
Audio: 6
Visuals: 9
Replayability: 5
Overall: 7.9 






This is one of my most favourites of all time. I was looking to replay it in 2015 and found that it no longer works, so I was trolling the internet to cheer myself up. Anyway, great review! Although personally I thought some of the puzzles with sphinx were just as hard if not harder than those utilizing the mummy.
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